AI Insights · Timothy · January 2022
Top 5 Tank Games on Android in Oceania: Q4 2021
Discover the performance trends of the top 5 tank games on Android in Oceania during Q4 2021, with insights into their weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw interesting trends in the performance of the top 5 tank games on the Android platform in Oceania. Below, we delve into the details of each game's weekly downloads, revenue, and active users, based on data from Sensor Tower.
War Machines:Tanks Battle Game from Wildlife Studios experienced a varied trajectory in its weekly revenue, peaking at around $8.8K in early October and closing the quarter at approximately $4.9K. Weekly downloads showed a notable increase, starting at 715 and reaching up to 2.1K by the end of December. Active users also saw an upward trend, rising from 4.9K to 6.9K throughout the quarter.
World of Tanks Blitz by Wargaming Group saw a steady pattern in weekly revenue, with a slight peak at $6.4K in the week of December 20. Downloads remained consistent, ranging between 330 and 533 per week. Active users hovered around 4.6K to 5K, indicating a stable user base.
Massive Warfare: Tanks PvP War from TinyBytes maintained a relatively stable weekly revenue, fluctuating between $828 and $1.2K. Downloads showed some variability, with a low of 316 and a high of 686. Active users remained fairly consistent, ending the quarter at around 1.1K.
Tank Warfare: PvP Battle Game by Click.18 Mobile, despite being a newer release, demonstrated modest revenue growth, peaking at $666 in the week of December 20. Downloads spiked to 708 in early November but settled down to around 215 by the end of December. Active users saw a surge to 503 in early November but tapered off to 176 by the end of the quarter.
Tank Stars from CASUAL AZUR GAMES showed stable weekly revenue, ranging from $216 to $417, with a slight peak at $348 in the final week of December. Downloads remained strong, fluctuating between 1.2K and 1.8K. Active users consistently stayed above 8K, peaking at around 10.7K early in the quarter and ending at 8.9K.
These insights provide a snapshot of the tank game market on Android in Oceania during Q4 2021. For more detailed analysis and data, visit Sensor Tower.